Mortegardian Wilderland Locations

The upcoming Expeditions feature to Mortegard consists of players sending courtiers to five locations on a quest to recover rare items.

Each location will have one unique ‘rare item’ that only appears in that specific location, as well as five ‘common items’ that appear in all locations, albeit at varying drop rates. Upon successful recovery of these artifacts, players may sell them for profit, use them in story events, or use them to build the newly-released tier-3 structures.

Temple to a Forgotten God

An enormous ruin built by a culture lost to the annals of history, the Temple to a Forgotten God stands in defiance to the supremacy of the five primordials. Within the deathly quiet labyrinth, supreme knowledge exudes from the etchings and images on the walls — though this noesis is slippery and soon forgotten. The longer one stays, the less welcome they feel, and even from afar one can see the sun-bleached bones of the screaming victims that fell too deep into the trappings of forbidden histories.

Bizarre plants grow here, found nowhere else in the land of Mortegard. When successfully transplanted, they provide great fertility to the land in which they take root, seeming to acquire the desired characteristics of surrounding plants or the environment they’re intended for, making them a great boon, whether for religious, agricultural, or other purposes…

Silent Maw

Mimicking the yawning mouth of an enormous deadly predator, the Silent Maw stands desolate and uninviting in the crags of the Wilderlands. Any light, be it natural, magical, or from lanterns seems to be filtered through a thick sheet and is largely useless. The darkness threatens to crush the soul of any who enter, and even sound fails to permeate the thick and humid air here.

Still, many dare the deep and unnaturally dark chasm in search of the highly coveted eulogium ore. The pattern of the caverns seem to shift with each and every visit, making them nigh impossible to navigate, and many brave souls lose their lives in search of the fabled mineral veins that glint dimly in the abyss of the Maw.

Dead City

An enormous city clad in gold stands in perfect condition, stoic against the brutal sandstorms that batter its ageless walls. As one approaches, however, they see the streets, buildings, and skies are all empty. The air sits still and choking, rife with the scent of putrefaction, but evidence of life remains untouched as if the inhabitants lurk just around the corner. Meals laid out for families cover tables, fireplaces are still warm to the touch, and shelves remain neatly organized. Any adventurer who attempts to scavenge the remains immediately suffers an enormous, crushing, feeling of malefaction, often overwhelming them to the point of collapse.

One thing stands out above all else, even in this strange land: the Sorobans. They appear in seemingly random locations, be it on a bed, on a shelf, or atop the roof of a building. When approached, they seem to ‘sing out’ to be taken, and indeed, are the only artifacts in the Dead City that can be safely moved. These objects allow for users to make immensely complex calculations, far above mortal intellect, with ease. Whether the Sorobans are the cause of the condition of the city, or some eldritch product of its fate, remains uncertain.

Darkglow Ruins

Emitting a light-absorbing glow encompassing much of the mountainside from which they were hewn, the Darkglow Ruins emit a perpetual ‘dark sunset’ on the horizon visible to all who dare venture near this place. Only the most sound of minds may tread here, with those of weaker will finding themselves slipping quickly into dark spirals: becoming covetous of secrets, and suspicious of others without cause. If left unchecked, the aura escalates to a full alteration of ones nature, causing many to become murderous and quick to anger.

The frantic scrawls of parchment strewn through the halls have driven many scholars mad, but trace amounts can be copied out of context, sealed, and taken away to be deciphered by sufficiently prepared priests. The scrolls must then be destroyed, lest the dark wisdom contained within reach the general population and bring a plague of the soul.

Hinterlands

All the bones of the exotic beasts found in the Hinterlands glow with an unnatural vibrance, but the ivory is coveted above all else. Nobody that returns from these arid plains can quite remember the shape, size, or form of the creatures here, but they remember vividly the lust they felt for the ivory, and their hatred for the wondrous majesty of the animals that possessed it.

The true properties of the ivory as of yet remain unknown, but observers have noted that returning hunters often feel the urge to give the ivory away, then are overcome with a sadness that can drive even the most resolute to tears. Soon after, they are filled with a violent urge to return and tear down the majesty of the incredible creatures once more…

Join in the Beta

Expeditions launch mid-June of 2022, and be sure to follow us on Twitter and join our Discord for more detailed information, as well as access to the Beta when it goes live on the 9:00pm UTC 11th of June!

Mortegard is an on-chain player-driven fantasy world, offering both Kingdoms and Expeditions gameplay. Live now on Polygon, the blockchain game involves players participating in an on-chain economy, building and managing their kingdoms, or sending their entourage on dangerous missions to collect items. Mortegard’s story unfolds through regular live roleplay events, heavily influenced by player interaction, and the player-controlled economy consists of five core tokenized resources produced by rulers developing their in-game land. The Mortegard Dev team set out to make a deep, lore-rich, macro-scale fantasy world with players’ experience and participation at the forefront of the design process, and we have much more on the way.

Learn more about us, our project, and much more at Mortegard.com.

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